There are 21 PLLs (13 if you count mirrors and inverses as being the same) and each one is named after a letter. If anyone has a better website I am open to suggestions. There are 57 OLL algorithms and 21 PLL algorithms leading us to a total 78 2LLL algorithms. Optimal moves: 9 HTM, Name: E-PLL Digital cheat sheet tutorial on how to solve the 2x2x2 Rubik's cube. This page was last edited on 5 January 2021, at 15:24. PLL Trainer | CubeSkills. This section shows upcoming content on the website. Round brackets are used to segment algorithms to assist memorisation and group move triggers. Used in: PLL, ZBLL, BLD The ZBLL cases are divided into 7 sets: T, U, L, Pi, Sune, Anti-sune, H, and the Pll cases, in which all pieces are oriented. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. This subgroup, EPLL is used as a substep for many speedsolving methods, for example in the VH method (COLL). Recognition is simple, you should have headlights on the right. For example, the T Permutation (or 'T perm') swaps the UL and UR edges, as well as the UFR and UBR corners. Optimal moves: 12 HTM, Name: G-PLL b So a complete algorithm may look like this: / (-3,0) / (3,3) / (0, -3) / This algorithm swaps two adjacent corners in both layers when the puzzle is in the cube shape. Optimal moves: 12 HTM, Name: J-PLL a, L-perm PLL Algorithms (Permutation of Last Layer) Code www.cubeskills.com. Unsubscribe from CubeSkills? This is part of the CFOP method. x R2 D2 (R U R’) D2 (R U’ R) Similar to the Aa permutation, do the D2’s with left ring and pinky finger. PLL. I spent roughly one minute of filming per PLL algorithm. Do the D2’s with a double flick between left ring and pinky finger. Solve Critiques PLL Recognition Trainer Glossary; FAQ; Premium Membership; Login; Register I have already learned U perms, H perm, Z perm, J perms, T perm, and Aa perm. Used in: EPLL, PLL, ELL, ZBLL, BLD Optimal moves: 11 HTM, Name: V-PLL Solve Critiques PLL Recognition Trainer Glossary; FAQ; Premium Membership; Login; Register The following page gives a list of all of the PLLs, along with a picture and a list of common algorithms for each one. Used in: EPLL, PLL, ELL, ZBLL, BLD December 2020 - December Streams posted September 2020 - 2020 September Streams posted September 2020 - 2020 August Stream posted July 2020 - 2020 June Streams posted May 2020 - 2020 May Streams posted 7th April 2020 - 2020 Stream #5 and #6 posted. While solving the Rubik's Cube with the advanced Fridrich method, when the first two layers (F2L) are solved we need to orient the last layer (OLL) so the upper face of the Rubik's Cube is all yellow. Optimal moves: 10 HTM, Name: J-PLL b Name: H-PLL, X-PLL (R U' R U) R U (R U' R' U') R2. Ub- Probability = 1/18. Used in: PLL, ZBLL, BLD Cancel Unsubscribe. Subscribe Subscribed Unsubscribe 26.1K. I will be using the Algorithms from Cubeskills.com. This video is an execution of all Rubik's Cube PLL algorithms (PLLs) in .85 seconds or less. Optimal moves: 13 HTM, "PLL 2SR: A guide to recognizing PLLs by looking at only two sides (V2.0)", R U2' R' U' R' U' R2 U' R2' U2' R2 U2' R' (U), (y2) (L' U' L U) (R U R') U2 (L' U L) (U R U' R'), (y2 z) U' R U' R' U' R' U' R U R U2' (z'), (y2) (L' U' L U' L' U2 L) U' (R U R' U R U2' R'), R' U' R2 U (R U R' U') (R U R U') R U' R' U2, U R' U' R U' R U R U' R' U R U R2 U' R' U, (y) R U R2 U' R' U' R U R' U' R' U R' U R, (x') R U' R' (U D) R' (D U') R' U R D2' (x), R2 U' R2 U R2 (x') U2 R2 F U2 F' R2 U2 (x), R U R2 U' R' F R U R U' R U' R' U' R U R' F', (y') r U r' U' r' F r2 U' r' U' r U r' F', (y') R U R' U' R' F R U R' U' R' F' R U R2 U' R', F U F' U' F' L F U F' U' F' L' F U F2 U' F', (y') R U R' U R2 D' R U' R' D R U R U' R U' R', F U F' U F2 D' F U' F' D F U F U' F U' F', (y x') (R U' R' D) (R U R' D') (R U R' D) (R U' R' D') (x), (y x') R' D R U' R' U2 R' U R D' R' U' R U2 R U x, R2 U R' U' (y) (R U R' U')2 R U R' (y') R U' R2', (x) U R' U' L U R U' r2 U' R U L U' R' U (x), (y x') R U' R' D R U R' u2 R' U R D R' U' R (x'), (y x') R U' R' D R U R' D2 L' U L D L' U' L (x), (x) U R' U' L U R U' L' U R U' L U R' U' L' (x'), (x') U' R U L' U' R' U r2 U R' U' r' F R F', (y) R U R' U R' U' R F' R U R' U' R' F R2 U' R2 U R, L R' U' R U L' U' R' U R r U R' U' r' F R F', l' U' L' U R U' l U R' U' L U R U' l' U (x'), (y) r' R' U' L D' L' U L R U' R' D R U (x), r2 U r2 D (x') (R U' R' U)3 (x) D' r2 U' r2, L' U' L' U R U' L U L (R' l') U' L U R U' L' U (x' y), (y' z') R' F R2 U R' B' R U' R2 F' R (z) R B R', R B L B' R' (y) R L (y) L B' R' B L' (y') R' L', (y) l U' R' D R U R' D' R U R' D R U' R' D' x, F' R U R' U' L' U R U' l' U R' U' r B R (x2), R' D' R U' R' D R U R' D' R U2 R' D R U' R' D' R U R' D R, (y x') R' D R U' R' D' R U2 L D' L' U' L D L' (x), (x) R U' R' D R U R' D' R U R' D R U' R' D', l' U' L' U R U' L U R' U' L U R U' L' U (x'), (y) R U R D R' U R D' R' U' R D R' U' R D' R2, y L R2 U R U R2 U' R' U' R2 U' R U2 L' U R', (y) R' U' F' (R U R' U') R' F R2 (U' R' U') R U R' U R, (y x) R' B' U' l U R' U' R' F R2 U' R' U' R U R' U R, y2 R' U2 R' d' R' F' R2 U' R' U R' F R U' F, (R' U R U') R2 (F' U' F U) (R F R' F') R2 U', y2 R U' R' U R U F R U R' U' x' D' R2 D R D', y2 R U' R' U R U F R U R' U' x U' R2 U R U', R' U R U' R2 (y') R' U' R U (y x) R U R' U' R2 (x'), (y2) R' U2 R' d' R' F' R2 U' R' U R' F R U' F, (y') F r2 R' U2 r U' r' U2 (x') R2 U' R' U r2 u' (z'), B' U' R' B U B' U' B' R B2 U' B' U' B U B' U B, (y) R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R, (y2) R U' R' U R2 (y) R U R' U' (x) U' R' U R U2 (x'), (y' z) R U R' U' R U2 (z' y') R U R' U' (y' x') R' U' R U R2 (x), (y) R2 U (R' U R' U') R U' R2 (D U' R' U) R D', (y) R2' u (R' U R' U' R) u' R2 (y') R' U R, (y) R2 U (R' U R' U' R) U' R2 D (U' R' U R) D', R U2' R' U' F' R U R2 U' R' F R U R2 U2' R', (R U R' U' R') U F (R U R U' R') F' U R' U2 R, (y2 z) U R U' R' U' R B U R U R' U' B' R U' R2 U (z' y2'), (y) L F2 R (F' L' F U) R' U' (F' L F' L'), (y2) R' U2 R U' F R U R' U' R' F' U' R U R U' R' (y2'), (y2) L' U' L (y') R2' u (R' U R U' R) u' R2, (y) R2 U' R U' R U R' U R2 D' U R U' R' D, (y) R2' u' (R U' R U R') u R2 (y) R U' R', (y) R2' U' (R U' R U R') U R2 (D' U R U' R' D), L' U' L U L U' F' L' U' L' U L F U' L U2 L', (y2) R' U' R U R U' B' R' U' R' U R B U' R U2 R' (y2'), (z) U' R' U R U R' F' U' R' U' R U F R' U R2 U' (z'), (y') R2' F2 R U2 R U2 R' F R U R' U' R' F R2, (y) U F2 R2 L2 U' L2 U L2 D' L2 D R2 F2 U', (y2) R U R' U' D R2 U' R U' R' U R' U R2 D', (y2) R U R' (y') R2 u' (R U' R' U R') u R2, (y2) L U2 L' U F' (L' U' L U L) F U (L' U' L' U L), R U2' R' U B' R' U' R U R B U R' U' R' U R, (y2 z) U R2' U' R F' U' R' U R U F R U' R' U' R U (z' y2'), (y2) l2 U' L2 U' F2 L' U' R U2 L' U l (x'), (y') R2' F' (R U R U') (R' F' R) (U2' R' U2' R') F2 R2, (y z) U2 B' U R U R' U' B' U R2' U' R2 U' B2 U2' (z' y'), U R U R' U' R' F R2 U' R' U2 R U R' F' R U R' U' R' F R F', (y) U R' U' R B R' U' R U l U' R2' F R (x), (y2) F U' R U' R' U' R U R' F' R U R' U' R' F R U F', (y2) R' U2 R U R' (z) R2' U R' D R U' (z'), (y2) R' U2' R U R' (z) R2 U R' D R U' (z'), (y' x') L2 u L u' L2 (x' y) (L U' L U) r2, r' D r U2 r' D r U2 r' D r U2 r' D r U2 r' D r, R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R', F' R U R' U' R' F R2 F U' R' U' R U F' R', (z) U' F R F' R' F' U F2' U R' F' R' F R U' F' (z'), (z) B' U R U' R' U' B U2' B R' U' R' U R B' U' (z'), (z) U R' D R2 U' R U (z') R' U' R (z) R2 U' R (z') R', (x') U R' F' R F R U' R2' U' F R F R' F' U R (x), R' B' U R U' R' U' B R2 B R' U' R' U R B', (x') R' U' F R F' R' F' U R2' U R' F' R' F R U' (x), (z) U' F' (R U R' U' R' F) U2' F (U' R' U' R U F') (z'), (z) B' U' R B R' B' R' U B2' U B' R' B' R B U' (z'), (z) F U' R' U R U F' U2 F' R U R U' R' F U (z'), R' U R U' R' F' U' F R U R' F R' F' R U' R, (y') R U' R' U' R U R D R' U' R D' R' U2 R', (y') R U' R' F' R U2 R' U2 R' F R U R U2 R' U', (y2 z) U R2 U' R2 U F' U' R' U R U F U2 (z'), (y' x') R2 U' l' U' R' U l U l' U2 R U2 R', (y') R l U' l' U' R' U l U l' U2 R U2' R', (y') R U R' F' R U2 R' U2 R' F R U R U2 R' U', R U2 R' U' R' F' R U2 R U2 R' F R U' R' U, (y') L' U' L F L' U2 L U2 L F' L' U' L' U2 L U, R' U2 R U2 R' F (R U R' U') l' U' R2 (x'), (z') U' L2 U L2 U' F U L U' L' U' F' U2 (z), y' R U2 R' U2 R' F R2 U' R' U' R U R' F' R U R' U R U2 R', (y2) L' U2 L U L F L' U2 L' U2 L F' L' U L U', (y) R U' R U R' D R D' R U' D R2 U R2 D' R2, (y2 z) U' R U' R' F' U' F2 l' U' l F' U F U (z' y2'), (y2 x) R U R U' B U' B' U2' R' U' B' R' B R' (x' y2'), R' U R' U' B' l' (x2' y') U2 R' U' R (y) U' R U R (x), (z) D' R2 D R2 U R' D' R U' R U R' D R U', R' U R' U' R D' R' D R' U D' R2 U' R2 D R2, F R U' R' U' R U R' F' (R U R' U') (R' F R F'), F R' F R2 U' R' U' R U R' F' R U R' U' F', https://www.speedsolving.com/wiki/index.php?title=PLL&oldid=44899. These are for the cases where a 2x3 block of center pieces is solved on the front face. The diagrams below are top views of where you want the pieces to go. CubeSkills premium members are able to record and time all of their tests. Suggested algorithm here. Used in: PLL, ZBLL Algorithms: 2-Look PLL 2-Look PLL 2-Look PLL (Permutation of the Last Layer) solves the cube in 2 steps after completing 2-Look OLL. ... PLL Algorithms & Fingertricks [From CubeSkills] - Duration: 12:39. There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. Used in: PLL, ZBLL This PLL recognition trainer will help you practice your recognition of each of the 21 PLL cases by looking at only 2 sides of the cube. Used in: PLL, ZBLL It's still pretty fast, though. Permutations of Edges Only. PLL Algorithms Page Solving the PLL is the last step of the CFOP, and is the final straight in speedsolving the Rubik's cube. Collection of 2LPLL (2 Look PLL) CFOP method algorithms. Collection of PLL (Permutation of the Last Layer) Algorithms for CFOP method. EPLL and CPLL. Optimal moves: 9 HTM, 7 STM, Name: Z-PLL Best free website and app for desktop, mobile, android, apple ios iphone and ipad. Optimal moves: 12 HTM, 7 STM. Optimal moves: 10 HTM, 7 STM Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. They are recognized by their COLLcase as well as a corresponding edge cycle. Name: A-PLL a As you already know 4LLL (if you don't, stop right here and first learn 4LLL), you already know 16 of those 78 algs: OLL and PLL on cubeskills Alright guys, hope that helped you for what are the fastest algorithms for the 2×2. Alternative algorithms here. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. Intermediate Big Cube COLL Algorithms. There are 21 different variations of Last Layer Permutations, and a well-known name for each. PLL Algorithms & Fingertricks [From CubeSkills ... Advanced F2L - Planning Cross & 1 F2L Pair - Duration: 6:33. Fast algorithm with practice. Please try again later. This way you can track your improvement over time, as well as see which PLLs take you the longest to … Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD Intermediate Easy Parity Cases. Used in: PLL, ZBLL Optimal moves: 14 HTM, Name: T-PLL Algorithm: Comments: 23 (R2' D) (R' U2) (R D') (R' U2 R') This is one of the most awkward OLLs with all correctly flipped edges. PLL is a subgroup of ZBLL. Intermediate PLL + Parity Cases. After knowing 4LLL you should first learn 1 Look PLL (aka full PLL) before you dive into 1 Look OLL (aka full OLL). X-PLL is H-PLL + U2. Used in: CPLL, PLL, L4C, ZBLL, ZZLL Used in: PLL, ZBLL, ZZLL Many people recognize ZBLL by looking at the UFR corner and its neighboring stickers. Used in: PLL, ZBLL, BLD PLL is the acronym for Permutation of the Last Layer. After I learn PLL I will learn OLL and hopefully know full 2LLL by March 2021. (how to add algorithms). Optimal moves: 14 HTM, Name: R-PLL b These algorithms are used for the final step of the CFOP method, to permute the edges and corners of the last layer, once all pieces are oriented. Optimal moves: 14 HTM, Name: Y-PLL OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. If you would like to pick up the same 2×2 cube that I have, click here. One-Handed PLL Algorithms. Optimal moves: 10 HTM, Decomposition(Alg.6) = [D' B2: [B2, D] (U) [B2, U] ] [B2, U'], Name: N-PLL a Solution for the 2x2 magic cube and speed cube twisty puzzle. learn 2 look OLL and PLL first. There are 21 PLL algorithms in total. 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